Rose IT started in 2017 with three engineers and one conviction: most software projects fail on communication, not on code. So we built the studio around the opposite — small senior teams, weekly shipping, and a client who can see the build any day of the week.
Eight years later we are forty-one people across Yangon, Singapore and Bangkok, and we have shipped more than two hundred products: banking super-apps carrying millions in daily volume, logistics platforms routing tens of thousands of shipments, desktop tooling that replaced decade-old legacy systems, and games with a combined nine million installs.
We take four kinds of work — mobile, web, desktop and 2D games — because those are the four we are genuinely excellent at. Everything else, we will happily refer you elsewhere.