Unity, Godot and Phaser. Hand-animated 2D, tuned game feel, and an economy modelled on a spreadsheet before it ever reaches a build.
We have shipped 20+ titles with a combined nine million installs — casual puzzlers, hyper-casual arcade, live-ops-driven idle games, and branded games for clients who wanted something better than a banner ad.
The craft is in the first sixty seconds and the thirtieth day. We prototype the core loop in week two and playtest it before a single piece of final art is commissioned, because a loop that is not fun grey-boxed will not become fun with art on top. Economy and progression are modelled and simulated before implementation, so day-30 retention is a design decision rather than a surprise.

A playable grey-box build in week two. We playtest the loop before commissioning art, because art cannot rescue a loop that is not fun.
Character design, environment art, skeletal animation in Spine, VFX and a UI kit that fits the world rather than sitting on top of it.
Screen shake, hit-stop, easing curves, particles and audio layering — the invisible 10% that separates "fine" from "one more go".
Currencies, sinks, sources and difficulty curves modelled and simulated in a spreadsheet before implementation, so retention is designed rather than discovered.
Remote config, seasonal events, A/B tests and a content tool your designers use without an engineer in the loop.
Rewarded video, IAP and battle passes tuned against retention rather than against a single week of revenue.
Every number below comes from projects we have actually delivered. The scope moves; the rate card does not.
Prove the loop before you commit
$25,000per project
A complete, shippable game
$68,000per project
A title built to run for years
Let's talk
If yours is not here, ask it — we answer these in writing during discovery anyway.
Unity for anything shipping to mobile stores and Steam with a mature asset and plugin ecosystem behind it. Godot when you want no runtime fee, a lighter build and full source access. Phaser when the game lives in a browser and load time is the product. We recommend in discovery and give you the tradeoff in writing.
A 30-minute call, no deck. You describe the problem, we tell you honestly whether we are the right team for it — and what it would realistically cost.
Reply within one business dayDhaka, Bangladesh · Mon–Fri, 09:00–18:00 (GMT+6)